Some player abilities from Project Copernicus. Drain Life is one of my favorite and speaks to how teamwork is such a valuable part of working in this industry. The original designer for this sound was Gene Rozenberg. After sometime, the design of the ability had changed and the sounds that Gene made didn’t fit entirely with the new design. I was able to save a lot of elements that he created for it, and added my own ( like the voice you hear). I wanted it to sound like you were actually ripping the soul out of the enemy you were using it on.